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Appropriate amount of stars!
Chili
I just watched this while eating cereal with SKIM MILK!!!!
I cant talk to you anymore
It's a cool game, but I really got lost trying to figure it out.
When the flash with the halo appeared, I just thought I had to keep it alive. After WAY too long of nothing changing in the game, I paused and read the author comments to figure out I had to carry it. Maybe some prompt over the sprite would help?
After I finally figured that out it was neat seeing the 'defend the circle' mechanic.
Then the transforming file came out and that was cool as hell until I learned P-bot just can't aim up for some reason? I thought maybe I was meant to melee (which I had no idea I could do until I read the author comments) the bombs back at it, but that just got me killed and I rage quit.
I'm guessing I needed to throw grenades at it, but I had none left...
It's really cool seeing what you put together here, and I think if you let it cook just a bit more, and added some extra polish, it could even reach legend status here on NG.
great feedback.. There are plans to add more cues to help the player better understand how the grenade works. possibly a quick tutorial splash as well.
Also, Grenades regenerate, and you cant parry bombs back, but that's a great idea XD
Finally got to sit down and properly enjoy this!
I've been wanting a new TD game for some time now, and this didn't disappoint.
Loved everything that was in here, especially the little secret characters you can click for extra gold. The boss fight element worked really well, especially in tandem with the themed areas. The only thing missing is an option to increase the playback speed, but given that this was a jam game AND it was in Flash, I will give that a pass lol.
Would love to see a bigger sequel some day with some more tower types, areas, upgrades and enemies. This is my jam, and I want MORE!
Thank you for finding the time! It sound like you're a connoisseur of Tower Defense games, so the fact that you enjoyed it means a lot.
You of all people can understand how crazy implementing a "speed up" function would be in AS2. I won't say it's impossible, but rolling my own timer based event system instead of using Flash's built-in "enterFrame" system is cray... If it was as3, no prob, you can control frame-rate on the fly and going from 30 fps --> 60 fps would be a breeze... but in as2??? Maybe I'm just a chicken/creature of habit...
Making this a full-featured game would be a dream...
This isn't a Samba, Albe. WTF?
brandy IS a cunt
About damn time
Toe time is all the time
I like the part where I look younger than Tom.
Back from my days of modeling for Rugged Man Monthly.
Just wait until they release your entry from the mail order calendar!
This seems like a cry for help...
and I didn't take a nap so I don't have a good comeback!!
I like turtles
Age 47
NG Code Monkey
Hard Knocks
Ur Mom
Joined on 9/26/00