Not too bad, especially considering you went crazy and made TWO games for Phaser Jam.
Biggest gripe I have is if you play with a mouse, he jumps when you RELEASE the button rather than when you PRESS it.
Not too bad, especially considering you went crazy and made TWO games for Phaser Jam.
Biggest gripe I have is if you play with a mouse, he jumps when you RELEASE the button rather than when you PRESS it.
Yeah this is actually an issue that I never found a good solution to get around - and as I was just typing out what the problem was I realized exactly how to fix it. Damn. Hindsight is 20-20.
I'll say anyway, the reason that happens is because I never intended for anyone to play with the mouse. The only reason the mouse works at all is because I used "pointer" to capture touch input. The pointerdown function gets the pointer x and y and then the pointerup function calculates swipes and what to do in response to those swipes. Now I'm realizing I could have just checked if the player was grounded in the input down, and if that was the case it could have just been a jump instead of a swipe detection. That probably would have even made mobile work better too.
Ah well.
Great concept. The bombs are a neat play on other platform golf style games that make things a bit more frantic.
Plays great in my Android phone, but seems to crash on my iPad. The background and header stuff all renders nut the level never gets added.
Ah interesting! There must be something funky going on with how mobile devices are handled...
I did not test them specifically though, so I'm glad it at least works on Android!
I love the concept of this game. The tension of the walls closing in and the last dot being all the way at the opposite side of the screen... arrrrggghh.
You could probably do a much bigger game with just some small tweaks to this formula, and that says a lot.
Thank you! Yeah this is definitely a concept I wanna revisit. Got a bunch of ideas for how to keep things interesting as the game progresses. I appreciate the review!
I failed the quiz....
I won't tell anyone if you don't!
Solid puzzle game! Fans of 'I spy' and 'hidden picture' games should get a kick out of this.
The biggest problem I had with i was the waiting. When you start the game, it takes a long time to render the board, and each pattern takes a pretty long time to load.
Something about the art direction made the game feel off as well. I think it was probably due to the flat colors, it just made all the tiles blend together. This may have been intentional to add difficulty, but I think the game would have been more enjoyable with the introduction of more contrast, and sharper tiles.
It did take me a while to figure out how to play this as well. Whenever I see a grid based puzzle game my instinct is to click the tiles and make something happen. I wanted to just click every tile in the pattern to solve the game, but after several attempts I realized you needed to drag the little tile shape thing from the left.
If you decide to polish this game, be sure to add some instruction (maybe a small animation on the title screen). I would also suggest maybe using a smaller grid for the first few levels and have the grid grow as the player masters the game.
I really hope you take this idea to the next level. I think you could have a hit game here!
Thanks, I'll follow your advice.
This is the foundation for a really good puzzle game. Very good implementation of the '3' theme!
The art could use a face lift. but is perfectly fine for a game jam submission.
The sound is a little generic, but it works well enough.
The character movement could, perhaps, be a little smoother, but it doesn't really hurt the game at all.
I didn't get too far into the game, but what I did play showed some solid puzzle design.
With a little more polish, new objects to interact with, and maybe some touchscreen support, I could see this being a pretty popular game. Very impressive prototype!
Thank you so much for playing. Yes, there are some things that i must improve, this is my first published game and i'm learning how to do it. The next one will be better :D. Thank you again for playing
The art and sound aren't too bad, but there's no clear direction for how you are supposed to play this game.
With the quick time limit, trying to just figure it out is super frustrating. I would click on the animal I was supposed to find and it would highlight them, but the UFO just flies away and I lose anyway.
I think there's probably a solid reaction game idea here, but the execution is just too frustrating to be enjoyable.
Hi, thanks for your feedback.
I did consider adding an instruction screen but I find that the game is simple enough where the player only has to find objects and click on them before the time runs out. I will see what I can do to improve this.
FYI, the ufo is just animation and distraction which does not tie to the 3 seconds given. During my initial testing, the game was much easier and it was fairly easy to get to higher levels which makes the game kinda easy and not my goal.
The design of the game is meant to be fairly difficult but the player can get better at the game by playing more often to recognize the objects better and faster. At the same time, there is a heavy dose of randomness that gives it replayability.
This game was made in mind as a time burner while people wait for a bus or in a train, just trying to beat their previous highest level achieved.
Hope you can give it more tries and eventually, it will grow on you. Keep the feedbacks coming :)
Fun little quickie! They evil pyramid needs to be in more games now.
I agree, we need to know more about what motivates him...
I had tears in my eyes from laughing along with this game. Great work dude!
Great to hear! thats my dream for this game.
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