NG Code Monkey
Joined on 9/26/00
I am impressed; I just hope my computer can run it.
This is really helpful, thank you so much. Gave me some great ideas reading through this, so I really appreciate it. Also thanks for doing the legwork with the ngio api, that's something I definitely plan to play around with!
This is definitely super helpful! I know they have tutorials and such but couching it in these familiar terms makes it much easier to see how to do what I'm used to doing.
The one thing I haven't been able to figure out about Wick is whether there's an easy way/if they plan to add an easy way to integrate it with other engines. Like I think being able to use Wick as the editor for your Phaser 3 game would be incredible since Phaser already has solutions to all these common problems, it just doesn't have a good IDE/visual editor.
I posted that suggestion here on their forum but got no followup https://forum.wickeditor.com/t/accessing-the-underlying-pixi-stage/1415/3?u=omarshehata
Wick is built on the PIXI.js engine, so there's probably some ways to dive deeper with that if you get into it.
As for a good Phaser IDE, you should check out https://phasereditor2d.com/
This is a great post! I was playing around with wick during the week & figured out most things except for dealing with clones etc. I never would have figured out the stuff about the first frame executing code before load().
Thanks again, I will definitely be using this in my game for the jam!