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PsychoGoldfish

Age/Gender: 32, Male
Location: Denver, CO
Job: Web Publisher

Check my site for the latest project updates.

Newgrounds Stats

Sign-Up Date:
9/26/00

Level: 11
Aura: Evil

Rank: Civilian
Blams: 30
Saves: 50
Rank #: 66,988

Whistle Status: Garbage

Exp. Points: 1,270 / 1,350
Exp. Rank #: 27,743
Voting Pow.: 5.33 votes

BBS Posts: 1,205 (0.36 per day)
Flash Reviews: 49
Music Reviews: 1
Trophies: 29
Stickers: 0

All Flash Reviews

49 Reviews | 12 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 ]


Score: 7
Seraph

"Solid Foundation"

submission: Seraph
date: March 28, 2005

A lot of good scripting and decent art in this game, and the case gameplay is decent, though it doesn't really get mixed up too much as you progress.

I would have liked to see buildings or enemies firing back at me...something to add some urgency...the first few levels you could prettty much dodge anything... and the aiming reticle seemed a little off and got stuck on occassion.

Still, it was a good submission and I can't wait to see more dtuff from you as your skills get even better!

Author's Response:

i love your games... thanks for the review.

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Score: 4
Extreme Mini Golf

"Good start"

submission: Extreme Mini Golf
date: May 25, 2004

Okay... first thinkg I want to say to everyone is that after playing this, I can tell XSDSX used my mini-putt games as an inspiration, however, the physics and control are just different enough that you can tell he did code it all himself. Knowing the challenges that go in to this type of game, I will say I am impressed with his coding skills and I forsee a bright future if he keeps pushing himself to do better and better. I was both flattered and dissapointed to see how close some of the hole designs were to the ones in my games, considering how well the totally orginal holes he made were done. I thought there could have been a bit more originality in the holes, wich would have helped this game stand out a bit more. The graphics were a little plain, even for a simple game like mini golf, but as a whole it is a solid game with good replay value.

I really hope you take the constructive critiscicm along with the bad, because you definately have the talent to out-do this game. Tighten up your coding skills a little and put some more love in to the art when you do your next game and I guarentee, as a creator, you will have even more pride, and your new fans will thank you for your work.

Drop it like it's hot!

Author's Response:

I think you hit the nail right on the head with your review. I had always wanted to make a mini-golf game so I decided to give it a shot. Your game was very well designed and as such I tried to take as much of that as possible while at the same time making it somewhat original. Some of the holes I had absolutely no idea what to do so I looked to your game for ideas. This was mainly an experiment and it was never in my intention for this to make the front-page. I had simply wanted to work on my physics programming in Flash. Thank you very much for your comments, as they were very well thought out and didn't just simply flame me for "ripping-off mini-putt 2". I will take your points into consideration, although I do not plan on making another Mini-Golf game at this time. There's much more out there that I have yet to discover.

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Score: 8
Windows Noises

"Brilliant Idea"

submission: Windows Noises
date: April 21, 2004

While the movie wasn't super exciting, and the song isn't something I'd crank on my stereo, this movie was brilliant! It's been a while since somebody did something this clever, and this original. Excellent job man!

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Score: 7
Messiah 2

"So much potential"

submission: Messiah 2
date: March 15, 2004

Not bad man... but I think there was a ton more potential there. The concept od a 'blockbuster' jesus movie is so ludicris that a preview spoof was a killer idea. And man, you had me all the way until the judas scene...then this clever idea just turned into another generic movie with tweened fighting to some over-used song. It almost hurt to see your brilliance digress so fast.

I do dig your art style, and I look forward to seeing what you do as your talents progress. Keep at it!

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Score: 10
Megaman:Titanium Rhapsody

"Best Sprite Movie Ever!"

date: October 28, 2003

Perfect Parody of the Queen Video... and whne the solo kicked in and they all start headbanging... that is priceless man! I think you could do a successful series of megaman video parodies. Keep up the good work.

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Score: 9
12 holes of Xmas

"Nice Job"

submission: 12 holes of Xmas
date: December 22, 2002

Okay people, listen up... I appreciate that so many of you are dedicated fans of my mini putt gamnes, but let me tell you right now... this game engine, although very similar, is also a lot more advanced. Did any of you even notice that jato here has ANGLED WALLS? even the fine touches like the rotating putter are impressive. This is was a great programming job, and I think it deserves mad props.... besides... I'm not making any more mini-putt games, so who else is gonna give you your fix?

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Score: 10
High Score: Episode 1

"And out of nowhere..."

date: July 4, 2002

Okay, so here I am, doing something I rarely do... looking tru misc flash entries in the list of most recent submissions. I expect to find nothing but crap when I suddenly click on one called 'High Score'. At first I expected a crappy game, but no... it turns out to be a first episode from a breakthrough talent named Matt Wilson. I actually feel lucky that I got to see this toon before it started getting plugged all over (and if Wade isn't retarded he'll definately put this bad boy on the front page). Your style is top notch, and the concept of 2 guys who base their life choces on video games is outstanding. This os one of those series that will just get better and better with each new chapter, and I can't wait until you pump out another one!

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Score: 4
All in a Days Work part 1

"Try again"

date: July 3, 2002

and I mean that... do try again. This wasn't too bad for a first flash submission, but it does lack any sort of story. If you play with some ideas you may be able to pump out some memorable VG based flashes.

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Score: 4
MegaManX: THE GAME: lvl 2

"Good attempt"

date: June 30, 2002

While the game itself isn't done very well, I do see fid this to be a great attempt, and I see that fospher is very close to becoming an excellent game programmer.

What I liked:

The basic platform engine. It's not all that simple to make a game where you can move around freely and land on different height levels.

The boss. There was definate room for improvement with the fluidity of the boss, but that aside, you did a great job creating an attack pattern. Making an enemy preform multiple attacks and move about while maintaining collision detection is another of those things that takes skill.

What I disliked:

First thing I didn't like was the sluggish speed of the game. Speed up the frame rate or whatever you need to do to get it running more fluidly and that would make the game a lot more fun.

Megaman's weapon. While being able to charge your blast power was cool, I really didn't like having 2 buttons to shoot back and forward. I would suggest adding a variable that you can use to track megaman's direction and based on that, call the appropriate weapon direction. Also, you should use the DuplicateMovieClip command to allow for multiple bullets... it was really annoying to have the bullet vanish when I hit fire again.

As stated earlier, I see a lot of potential... don't let the bad reviews get you down... just consider them people who need to be proven wrong, and work on your flash skills.

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Score: 7
Hot Rod Racing

"Pretty good"

submission: Hot Rod Racing
date: June 28, 2002

As far as gameplay went, it was simple, yet fun. One thing I would suggest if you ever make a sequal.. use collision detection instead of mouse-overs, all you need to do is click the right button to make the menu appear and you can drive without ever hitting anything.

Style was the strong suit here... a lot of people don't put effort into pre-loader and selection screen layouts, but yours were done quite professionally. Style like that can make a simple game seem cooler somehow.

Keep up the good work

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